


NPP ANGBAND 7.1.0 INSCRIPTIONS NOT WORKING 64 BIT
(by levind aka "runningaway")īugfix: Fixed bug that caused the game to crash on 64 bit machines when examining a throwing weapon.īugfix: Fixed but where cursor dissappeared when a monster was targeted.īugfix: Fixed a bug where the game could crash when inspecting a weapon.īugfix: Fixed 2 bugs regarding the description of the firing speed of a missile launcher.īugfix: Remove undefined variable when describing a throwing object (potentially causing crash).
NPP ANGBAND 7.1.0 INSCRIPTIONS NOT WORKING CODE
(fix by Bardur Arantsson)īugfix: Fix several other instances of code using C_WIPE similar to the one that caused crashes on 64 bit machines.īugfix: Sometimes examining an item in the store, the description was intented wrong.īugfix: Made max monster name longer, as some names were cut off.īugfix: Player's weren't prompted to pick up unidentified items that whose squelch settings were set to "never pickup".īugfix: The shortened name for a young blue dragon was for a white dragon. Misc code cleanup, provided by levind on Github ("runningaway") on the NPP forums.įix many compiler warnings when compiling with clang and gcc (Bardur Arantsson)īugfix: Fix missing break statement in generate_stats.īugfix: Fix a bug that could cause the game to freeze while generating randarts.īugfix: Fix bug that made game unplayable on 64 bit machines. Reduced alertness for several Ainu uniques.īugfix: Fix inconcistency when describing damage from ammo.īugfix: Fix display of equipment flags on equipment screen.īugfix: Fix bug in calculating monster speed variances (found by kaypy).īugfix: Commands could sucessfully be repeated while confused.īugfix: Fix multiple missing 'break' statements (found by "runningaway").īugfix: When using the look command, the cursor did not display when animate flicker option was on. Multiple sidebar and ui improvements by 'kaypy'. Misc code cleanup found by "Runningaway".īugfix (Moria): Composite bows were not working properly.īugfix: Fix swap weapons with the roguelike keysetīugfix(Moria): Fix height and weight rangess for all Moria races.īugfix(Moria): Fix shortened names for Orcs ad Orc Warriorsīugfix(Moria): Rangers could not read or cast from the mage spellset.īugfix(Moria): Create food spell was broken.īugfix(Moria): Equipment activations for were not working.īugfix(Moria): Cloaks of protection had the resist shards flag (no shard attacks in Moria).īugfix(Moria): Elves resisted light and half-orcs resisted darkness (neither attack exists in Moria)īugfix(Moria): 10 Monsters who should have had the "teleport player to monster" spell had the "teleport monster to player" spell.īugfix: The spit acid attack and last attack description was occasionally mixed up (found by "Runningaway")īugfix: Several defective break statements allowed the monsters to learning about player resisistance to sound and chaos a little too quickly.īugfix(Moria): The themes themed chests were not being calcualted correctly (found by "Runningaway").īugfix: Uniques marked for a guild quest could still be placed outside of the quest level, potentially causing game crashes.Īdd moria game mode, based on Moria 5.5.2.Īdded opportunity to do a shield bash on a monster as in Moria. (Moria) Use words to show the players speed ("fast", "slow") rather than numbers (+1, -1)
